<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Role Playing Character Mortuary : RSS 2.0</title><link>http://www.plime.com/games/</link><description></description><language>en-us</language><webMaster>plime.com</webMaster><copyright>2008, plime.com.</copyright><lastBuildDate></lastBuildDate><pubDate></pubDate><generator>Plime/1</generator><docs>http://blogs.law.harvard.edu/tech/rss</docs><image><title>Role Playing Character Mortuary : RSS 2.0</title><url>http://www.plime.com/images/logo.gif</url><link>http://www.plime.com/games/</link></image><item><title><![CDATA[Role Playing Character Mortuary]]></title><description><![CDATA[Where characters go when they die.]]></description><link>http://www.plime.com/games/l/61405/1/</link><guid>http://www.plime.com/games/l/61405/1/</guid><category>games</category><pubDate></pubDate> </item><item><title><![CDATA[Virtual characters that meet your gaze]]></title><description><![CDATA[New Sony software lets them look at scenes and people the way humans do. The goal is to make virtual humans and perhaps humanoid robots easier to relate to. A video shows one of their characters playing a game that involves looking at cards and a researcher.]]></description><link>http://www.plime.com/technology/l/38069/1/</link><guid>http://www.plime.com/technology/l/38069/1/</guid><category>games</category><pubDate></pubDate> </item></channel></rss>