LevelHead ignores the conventions of normal game interfaces. It uses a webcam to recognise the six different faces on a cube. On screen, the game replaces the faces of the cube with one of six interconnected rooms. The action within the room is controlled by tilting the cube. tags levelhead julian oliver game rooms webcamConfused? Watch the one of the videos - they explain it a lot better. picked by pocksucket 1 year ago |
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